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by EdoI » 110/2009 @872
by Fraxtil » 111/2009 @175
EdoI wrote:This is what I get when I go to the AltArc...
by Arachnid » 118/2009 @362
Gforce wrote:incluye wrote:Oh, yeah, that's probably not good. Is that why the site is down? Maintenance?*nods*I've begun to make it more efficient, and so far I've gotten the lag down to about 60% of what it originally was. That's still unacceptably slow, but I have plans to make it even faster.Here's an idea of how the original system worked:- First, create an array containing all the maps in the entire database.- Generate the appropriate HTML code for every map and store it in the same array.- Filter results based upon the search query and date.- Sort the filtered results by the user's preference.- Display the first ten of those results (or whatever count=x is).Obviously this was bad. Now it still creates an array of every map, but it only stores the necessary information (map ID and the sort parameter, such as the map's rating, votes, favorites, or whatever).
incluye wrote:Oh, yeah, that's probably not good. Is that why the site is down? Maintenance?
by Fraxtil » 137/2009 @115
Arachnid wrote:Ready to take back those things you said about NUMA's sorting and filtering being easy to improve yet? ;)
Arachnid wrote:Seriously, though, if you haven't already, you need to look at indexing, and learn about big-O runtime. In a nutshell, if you continue to take your current approach, no matter how efficient you make it, it's going to be unacceptably slow once you get a decent number of maps. This is only going to work at all if you do your filtering in the database, with indexes, and only retrieve matching maps.
by Destiny » 138/2009 @807
by Nexx » 138/2009 @865
by Fraxtil » 138/2009 @992
Avarin wrote:Is this not being beta-ed atm? 'Cuz I haven't been able to load the site for ages. And if it's not being beta-ed as you're adding the features you mentioned, won't it need to be before it can really be called "completed"?
by Inspired » 140/2009 @295
by Fraxtil » 140/2009 @674
by SampsonHammerjack » 140/2009 @811
~~Quotes~~golfkid - "I beat kk on his map, and he got me within 6 seconds, then I did it again and he beat me in 12 seconds."blue_tetris - "kkstrong was nothing, alot of people stood in his way, and he just fought against adversity, he learned he lived, and he was admin at nmaps.net for a while. He is a great mapper, and ya know, thats why he is on the short list for the mod pick."Pheidi -" Despite a mapper's best efforts, highscorers will always find a way to defy his intentions."
by Fraxtil » 140/2009 @937
kkstrong wrote:I can't say I'll be using AltArc, no matter how much better it is unless it is somehow connected to the current NUMA map database. Oh and being able to load its maps in NReality is something that I would put above all else... its just too handy to leave, but of course, you can change any of that.
by SampsonHammerjack » 140/2009 @964
by Fraxtil » 159/2009 @872
by Nexx » 159/2009 @896
by Tunco » 159/2009 @897
Avarin wrote:I tried to register and got a strange error. I PMed you the details just to be safe.
by Fraxtil » 160/2009 @175
by Nexx » 160/2009 @283
by Fraxtil » 160/2009 @759
Avarin wrote:Are news entries purposefully categorized as maps? Right now, you can hit "random map" and get one of the news items. And it's less important, but the rating text shouldn't be "vote on this map" for news items.
by Bio » 164/2009 @199
Snugglepop wrote:F*ck, my fetish for men keeps going up
The Dave trend! | Has beat N! | <gloomp> Fuck, why is Bio above me on the stats? | 250+ maps strong! | Master of average Nreality maps! | Me and kk are tight! | Copperplate Orange guy | Farragomate master | Sometimes irritates Leaff | Damn good speedrunner! | Hi Communist | Frequents IRC | Super metroid speedrunner! | American and kinda proud of it! | <Universezero> On New Years, I'm going to be UniverseBeero | Long sig fanatic! | Generally hated! | Enjoys RPing | Likes George Lopez | Citris fruit lover | Sauerbraten modder | Nrealitypack creator | Mostly nonconformist | Considers himself a good drawer | Math smart for my age | Sporcler | <Communist> Like "Carries disease, and proud of it!" | Phun addict | Stick ranger level 40+ | "Brett used to get laid, but now he masturbates while crying himself to sleep." | Death fucking metal!! | Communism rules | The colder the better. | Running out of colors. | Uzi owes me an ass | HATES Leaff | Cheese whore! | Epic mafia game | The Melting Pot contributer | Loves Vacations | Python buttraped me ;_; | Has annoying family | 3.141592653589793238462643383 | Known as Bio on IRC | Salt & Vinegar Potato Chip eater | Fucking Optimus Prime can't even tear this shit up! | Delphenic Zoophile | Mastering python! | Also known as Ishkur | Biosquib on the way, bitches!
by Fraxtil » 164/2009 @040
BionicCryonic wrote:Sweet. And for packs, do we just slip in a ton of level data for multiple levels? The interface for packs confuses me.
by Bio » 165/2009 @113
by Fraxtil » 165/2009 @822
BionicCryonic wrote:So do I add maps to it over time? Or do I just put a ton of maps in at once?
by Nexx » 165/2009 @848
by Fraxtil » 165/2009 @874
Avarin wrote:How do you get the packs thing to work?I tried making a new pack, but then I realized I don't have any maps. So then subbed a map, but now I have no clue how to put it in the pack. Even if I had to declare what was in it at the time of creation, shouldn't there be an "edit pack" option? I'm totally lost here.
by Bio » 165/2009 @913
Gforce wrote:BionicCryonic wrote:So do I add maps to it over time? Or do I just put a ton of maps in at once?I may eventually allow you to batch-upload maps, but I have to figure out a way to make that -not- fill up the Newest Maps page first. I'm open for suggestions.
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